Tools and experiments I’veChatGPT built in DaVinci Resolve and Fusion. Some are usable builds; others are prototypes or research. Each starts with an idea worth trying.
DAVINCI RESOLVE / Fusion
10 development records / 2026
These experimental builds are available for authorized testing only. To request a download, please contact SpringYearn directly for access.
Build languageMost files currently available here are Traditional Chinese versions.
An independently built 3D cloud and fog tool for Resolve / Fusion. Version 0.5.0 follows CameraTracker-exported Camera3D data, with a draggable 3D placement control and live or baked camera, light and volume transforms. Five test groups and 52 native 1080p frames passed, including save / reload and Viewer dragging. Tests used synthetic scenes; tracking match with real footage remains unverified.
History / checkpoints (3)
0.1–0.3 / volume prototype
Built the initial Fusion / OpenFX volume tool, Chinese presets and 3D camera workflow.
0.4.0 / preview & smoke cache
Improved preview speed and added smoke-cache resume; 65 native 1080p frames and isolated installer checks passed.
0.5.0 / CameraTracker placement
Added draggable 3D placement and full transform baking; 52 native frames passed, real-footage tracking checks pending.
0.5.0 / native scene checks passed01 / 10
LAB-09 —
Fusion Lua / Handwriting
SY_Handwriter
A stroke-by-stroke handwriting tool that keeps the original Text+ font. Version 0.5.0 adds glyph skeleton fitting, per-stroke reveal regions, frame-by-frame Follower baking and custom Unicode stroke data, with 9,574 Chinese characters included. The package records 62 passing local checks. Resolve 21, Windows installation and 細明體_HKSCS still need host validation; overlapping strokes can need manual correction, and changed source animation needs rebaking.
History / checkpoints (5)
0.1.0 / MVP
Initial Text+ animation prototype.
0.2.0 / 0.2.1
Independent stroke Write On and corrected PolylineStroke coordinates.
0.3.0 Test 4
Fitted stroke paths and brush coverage to rendered Text+ Alpha; host checks pending.
0.4.0 / glyph fitting
Added glyph segmentation and skeleton fitting, plus 9,574 Chinese stroke records; host checks pending.
0.5.0 / stroke regions & tracking
Per-stroke regions, frame-by-frame Follower baking and custom Unicode data; 62 local checks passed, host validation pending.
0.5.0 / local checks complete; host pending02 / 10
LAB-01 —
Fusion Lua / Physics
FusionDynamics2D
0.5.0-authoring extends 0.4.1 with analytic capsule collisions, collision categories / masks / groups, density-based mass, built-in / custom material presets, scene-settings JSON import / export, Bezier and concave closed-contour import, and read-only native Mask diagnostics. The delivered package records 338 passing local tests, 80 Lua / Fuse syntax checks and 2 JavaScript syntax checks. Native Mask auto-adaptation and Viewer Overlay / Dock remain unfinished; Windows installation and Resolve host validation remain pending.
History / checkpoints (5)
0.1.0 / MVP
CPU physics, native Bake, Undo and backup baseline.
0.3.5-perbody
Per-object start frames and animation handoff; 158 automated tests passed.
0.4.0-dynamics
Added specified motion, joints, force fields and events; host tests 1–4 reported passing.
0.4.1-usability
Reset / clear controls, source-adjacent layout and exact linear-key merging; new host checks pending.
0.5.0-authoring
Capsules, collision filters, density mass, presets and scene / contour import; 338 local tests passed, native Mask adapter and host checks pending.
Full 0.3.5 validation record
Latest verified checkpoint: 0.3.5-perbody. Per-object start frames, text/Follower animation handoff, Alpha handling and native keyframe Bake fixes are in place; 158 tests pass, with 46 Lua/Fuse files and 2 preview JavaScript files passing syntax checks. Resolve 21 visual acceptance, split-speed and hands-on workflow validation still remain.
0.5.0 / local checks complete; host pending03 / 10
LAB-03 —
Fusion / Lens FX
Lens Dirt
An Ignite-inspired Lens Dirt replacement exploring light and dirt layers, external dirt maps, mirrored ghosting, radial blur, and Screen / Add compositing. The prototype was iterated against reference outputs and mix behavior.
History / checkpoints (3)
0.1
Initial native Fusion macro with procedural dirt.
0.91 / 0.92
Direct installation and black-output fixes.
0.93 FullBlend
Refined full blend controls while preserving the Lens Dirt pipeline.
Functional prototype04 / 10
LAB-04 —
C++ / OpenFX 1.4
TraceGraph OFX
A native OFX experiment for Resolve 21 combining tracking data with procedural FUI overlays. Core phases and safety tests progressed, while final Windows and Resolve integration validation remains part of development.
History / checkpoints (3)
0.1.0 / preview
Windows x64 preview of tracking and procedural FUI overlays.
0.2.6
Windows release / test-build iteration.
0.2.7 / GPU experimental
GPU test build delivered; final Resolve integration remains in development.
In development05 / 10
LAB-02 —
Fusion Fuse
Paint Bucket / Flood Fill
A Photoshop-like connected-area fill tool for Fusion. It reads upstream RGBA and supports tolerance, 4/8-way connectivity, alpha handling and blend controls; early crash and loading issues were fixed during testing.
History / checkpoints (2)
0.1
Connected-area fill with tolerance and alpha controls.
0.1.4
Removed unsafe pixel reads during PreCalc to address early Resolve crashes.
Working06 / 10
LAB-05 —
C++ / OpenFX
Gaussian Splatting OFX
A proposed Resolve OFX workflow for loading and manipulating Gaussian Splatting assets such as .ply, .splat and .ksplat, with transform, opacity, SH, quality and depth controls explored at the design stage.
History / checkpoints (1)
Research / design
Planned asset formats, transforms, SH and depth controls; no build recorded.
Research / design07 / 10
No downloadable build
LAB-06 —
OFX / Windows x64
Resolve Neural Compat
A lightweight compatibility experiment using multithreaded CPU edge-aware denoising and detail reconstruction. The Windows x64 OFX was successfully used on a 1080p Edit page workflow; Fusion remained outside that test.
History / checkpoints (1)
1.0.0 / x64
CPU edge-aware denoising and detail reconstruction; 1080p Edit usage reported.
Tested in Edit08 / 10
LAB-07 —
Fusion Fuse
BaoGlitch
An early Resolve-compatible glitch Fuse skeleton with Amount, Jitter and Seed controls. It began as a pass-through testbed for displacement, RGB split, scanline noise and horizontal jitter experiments.
History / checkpoints (1)
Early prototype
Pass-through glitch skeleton with Amount, Jitter and Seed.
Early prototype09 / 10
No downloadable build
LAB-08 —
Fusion Fuse
Simple Glitch
A minimal pass-through Fuse created while testing the Fusion loading path. Together with a Hello Fuse check, it helped verify that the local Fuse search path and registration flow were working before larger experiments.
History / checkpoints (1)
Loading checkpoint
Minimal pass-through and Hello Fuse loading-path checks.